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reptiliansarecoming t1_j7ugaib wrote

>The team looked for association between the students’ video game play and their performance on the standardized Cognitive Ability Test 7, known as CogAT, which evaluates verbal, quantitative and nonverbal/spatial skills.

Yes, but did the team measure mood regulation and executive functioning related to prioritization, organization, task-switching, working memory, etc.?

Everyone here should check out HealthyGamerGG on YouTube. He's a gamer and a psychiatrist that helps people on a variety of issues. One of them I remember watching is about how people that play a lot of video games don't know how to set realistic goals for themselves in life because video games teach you this oversimplified linear path to success which doesn't map onto reality well. Gamers are really good at working towards the goals but not setting the goals. And so because of the latter problem they can suffer from mental health problems.

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