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TehWildMan_ t1_j6k5v2a wrote

The performance of the consoles isn't infinite, developers may still need to either make such a decision, or create multiple profiles and let the user select.

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GalFisk t1_j6k7pv9 wrote

Yeah, having the ability to push close to a billion pixels per second to the screen is one thing. Being able to keep the world of the game updated at the same pace is a different thing.

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Pillens_burknerkorv t1_j6k8uul wrote

Isn’t it that they can do 4K or 120Hz?

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konwiddak t1_j6kjuup wrote

They can do both in less graphically demanding games.

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Fishmeister8902 OP t1_j6l1ote wrote

Nah they are advertised to do both. My series S is set at 1440p 120hz which is advertised or I can do 4k60. Like the consoles in the title however, I don’t reach 1440p 120hz on a game

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Bensemus t1_j6nucft wrote

You say they can do both but then describe your console doing either. 1440p120hz is not equal to 4k120hz. 4k120hz is still a demanding ask.

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Straight-Lemon-5900 t1_j6kgvxo wrote

they can support 4k 120fps in theory but just very simple games in that resolution and framerate simultaneously. So if some game really can achieve both at once you can bet it is some 2d platformer.

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Nickthedick3 t1_j6kbf4z wrote

Typically the higher the performance, the lesser the quality. Same can be said in reverse. To make a scene look really good takes a lot of processing power and that lowers framerate. Alternatively, to get to the advertised 120hz, lowering the picture quality frees up that processing power and will raise the fps. Consoles only have so much processing power so they can’t consistently do 4k 120hz. Some less demanding games could probably do both but newer titles can’t.

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Diedead666 t1_j6kkn6w wrote

High end pc's just got to this point. It's simply that consoles are not powerful to do this with newer games YET. You do get good hardware for the price.

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konwiddak t1_j6kb50x wrote

To render a single frame of a scene in a video game, a load of calculations have to be done. The nicer the graphics, and the higher the resolution, the more calculations have to be done to render the frame.

At 120Hz the console can dedicate half the computation time per frame than at 60Hz and a quarter of the time that it can dedicate at 30Hz.

So for developers to make games with the best possible graphics, they dial down the frame rate to allow for more computational time per frame.

It's also not just graphics, imagine a game with a lot of characters on screen. The game has to compute what each of those characters are doing, their movement e.t.c every frame. The game might support 50 characters on screen at 120Hz and 100 at 60Hz. The 100 character game may be better gameplay wise, so that's what's chosen.

Unless you're playing competitively, or on the absolute hardest difficulties, then honestly above 60Hz doesn't affect your experience that much (especially with a controller).

Its basically zero developer effort to add in an option to reduce graphics for higher FPS - and that only needs to sell you a handful more copies of the game to have been worth doing.

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