FrankDrakman

FrankDrakman t1_j2f2u61 wrote

Imagine you had a smart little robot, Eff, who did nothing but tell you how long it would take to get to a destination in your helicopter, given the two starting points, but it took him an hour to figure it out. So you say "Eff, how long will it take me to fly from Albany to Albuquerque?", and Eff goes away, and returns an hour later with "7.4 hours, boss!". IOW, Eff(Albany, Albuquerque) returns 7.4.

In programming, f(x) can be any function you want it to be. In this case, it returned a number of hours, but it could return a name e.g. TOPSALES(Jan) could return 'Joe Smith' as the best salesman. The term 'return' comes because you give the function the input data, and it 'goes away', figures out the answer, and then 'returns' with the answer. Meanwhile, your main program is waiting, and can't move on until the function returns its answer. Thus, at that point, the function both returns with an answer, and hands control back to the main program.

Currently, this isn't a big deal, as most functions execute almost instantly but in the old days, you could wait five, ten, or more minutes waiting for a function call to 'return'.

0

FrankDrakman t1_j2e6l7y wrote

Incentive pay systems are a bitch to design, because people are so good at gaming them. One call centre I worked at had contests on Friday if weekly sales had been down. One woman, no matter how bad she was doing by lunch, always pulled out a bunch of sales in the afternoon, and was given the $50 cash prize.

I was the data analyst, and got suspicious. Sure enough, all most of those 'sales' would be cancelled on Tuesday or Wednesday of the next week. We listened to the tapes of her sales calls, and heard "I'll put the order in to reserve your spot; if you change your mind over the weekend, you can cancel." She didn't deny any of this when confronted with the evidence; she also didn't come back to work the next day, or ever after.

Also, the top performers on each team seemed to win week after week, which makes sense. They are the best sales people, so they generally sell more at all times. But an incentive that goes to the top performers most of the time only reinforces an "us vs them" mentality on the sales team, where the top performers are seen as getting the best leads (they do), and getting the most slack for things like being late, etc. (they did). As I said, designing a good, fair, working incentive system that can't be 'gamed' is not easy.

23

FrankDrakman t1_j2e50k0 wrote

> Giant companies are giant. It is difficult to give each group/department/division its own rules, so they prefer one-size-fits-all approaches, even if they are more inefficient individually.

The myth of Procrustes was he welcomed all travellers to spend a night in his bed for free; however, if you were too short, you were stretched to fit it the bed, and if too tall, some of you got lopped off. We use the same Procrustean 'one-size-fits-all' approach in many places in the modern world, from grade school, to government policies, to goddam 'one-size' socks that are either too short or too loose. I suggest it's an artifact of the mechanical age, which we are in the process of leaving behind.

The assembly line that so tremendously increased material production was based on identical parts, assembled in an identical manner, to create identical products. Our new computer-controlled systems have the potential to create unique parts, uniquely assembled, to deliver a unique product to you. (No, we're not there yet) We may be leaving the Procrustean model behind.

I worked as a data analyst. I remember 'strategic planning' in 1980 - using 6 to 12 month old data to predict where you were going to be in five years, and what you should be doing to get there. Now we have real time data available, and the computing power to process it instantly. Presumably, the greater flexibility of this process will filter down to the budgeting system, but that will probably take the retirement of the Boomer generation, who are still stuck in the Procrustean paradigm.

12

FrankDrakman t1_j243vcz wrote

there are many good answers in this thread ,but I haven't seen this point:

More batteries = more connections

My first rule of troubleshooting is "90% of the problems are in the connections". You'd be surprised how many 'dead' TVs and PCs come back to life when the power plug is taken out and re-inserted. Each connection is another point of failure in the system. If you had ten batteries, you'd have ten times the chance of a failure.

And presumably, you'd have the consumer opening the hatch and changing the battery. I can tell you, the engineers in most tech companies would hear "consumer changing the parts" and have a heart attack. It's a recipe for a host of problems.

2

FrankDrakman t1_j1u6ot4 wrote

And there's only one road connecting the eastern side with the western side. We were there a few years ago, and a huge mudslide took out half of Highway 4. People were told they had to stay in Tofino for two days because there was no other way out.

2

FrankDrakman t1_j1u6a41 wrote

> Pretend you’re driving a boat.

As a Canadian, I concur. On a boat, you have to plan ahead; same thing driving in the snow.

Although, with the new traction control and ABS, you can't have any fun any more. One of the rites of passage for young men in Canada was taking the car to the empty shopping mall parking lot after a snowfall, and learning how to do doughnuts.

2

FrankDrakman t1_j1nhmk8 wrote

I was there in '92 at Christmas. What a mistake. Everything was packed to the gills. Luckily (?) my M-I-L was in a wheelchair so we waited - all 11 of us - in the Handicapped line instead of the regular line. At the Terminator ride, that meant we waited only an hour instead of three and a half.

1

FrankDrakman t1_j18rbtq wrote

I think Stan got tired of "radioactivity" as the reason for everyone's super powers.

BTW, I had all the first 14 issues, and it was my favourite comic until my mom threw them all out when I was away at scout camp.

167

FrankDrakman t1_izcwpl6 wrote

Games are metaphors for life, just as any other art form is. Just as a caricature is memorable because it emphasizes some features and minimizes others, games are memorable because they bring some elements of life into greater contrast and visibility.

The most obvious contrast is the game ends, while we hope our lives don't. By shortening the time frame, and compressing the 'life' into a few hours, each moment becomes more important. We celebrate the wins like a resurrection, and the losses like death. But that is obvious, and simplistic, and trite.

Consider time, and how it's marked and measured in different games. In soccer, the clock runs and the referee adds on extra time as he sees fit. In hockey and basketball, the clock stops on every stoppage of play. In football, sometimes the clock stops with the play, and sometimes it doesn't. In baseball, there isn't a clock at all,^1 nor is there one in cricket. Time is the only true non-renewable resource, so it's fascinating that our games treat it so differently.

Our games are also reflections of our societies. We saw the long struggle for integration in pro sports in the US, one whose victory preceded the one in wider society. We have seen big data overturn analytics in a number of sports, particularly baseball, as it is overturning many established patterns in life. And we have seen the corruption that we see in government copied in FIFA, in figure skating, and the IOC at the organizational level, and by the Houston Astros, the Aussie cricket team, and a bunch of PED-o baseball players at the club level. Our games are microcosms of our world, with diverse elements laid out in stark relief. We can learn a lot from studying our games, just as we learn by studying literature or poetry.

^1 - Well, it didn't. I believe a pitch clock was introduced in the minors last year, and it will make its way to the majors next year.

15

FrankDrakman t1_iwju526 wrote

Or Gary Webb, who was about to testify about the US gov't running drugs through Arkansas while Bill C. was governor, who suicided himself with two bullets to the back of the head.

3

FrankDrakman t1_iwjtm1a wrote

Oh ya. I remember that. My ex decided she was going to be an investor (I have an MBA with honours and a Canadian Securities Course with honours and I actually managed the portfolio for the extended family). She took $35,000 and put it all into Bre-X.

She did that the day before the news broke that the samples had been salted. When trading was resumed, the shares were worthless. $35k in less than 48 hours. "...and it's gone!" in real life.

6

FrankDrakman t1_ivfi5hq wrote

Not at all. As an engineer, I understand we're building models, based on our incomplete understanding. As we learn more, we refine our models, but they are always only models, and as such, necessarily simpler than the real world, because they are based on principles abstracted from the real world, and not the real world itself.

There's no 'pretending' involved. We know they are models, we know they are only approximations, and we also know the approximations are good enough to get the results we want. And with that, we built the society you see around us.

Why do you sneer at the process that has resulted in immense wealth and better lives for billions of people?

16