Masspoint

Masspoint OP t1_j6o2wgv wrote

Thanks, the thing is my knowledge only goes so far, and there only so much room to cover this kind of time. So I had to do a lot of cutting.

I heard about roblox, but never played it, so it never crossed my mind making this list, I also didn't notice when I was going through lists.

I never heard about club penguin though.

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Masspoint OP t1_j6nzwdc wrote

I could be incorrect, I don't know everything about every title, I did put super mario world in there at first though but took it out because from the description it did a lot of things great, and had great reception but didn't really stand out for anything else.

Since I had to cut somewhere I took it out, same for secret of monkey island.

I did play both games though.

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Masspoint OP t1_j6nwu7z wrote

This isn't really about best games or how good games are but more how they stand out from a technological point of view and create new standards, or just stand out for whatever reason.

I'm not going to debate god of war isn't a great game, and I have doubted many times to put it in there. But apart from being a great game I can't really see a reason for it, and to put all great games in there for 45 years, I would need a lot more room.

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Masspoint t1_j6mvcy9 wrote

The thing is when you look at the history how (semi) open world games originated it has a couple of reasons but a very notable one is the hidden wall..

It's something you never hear anymore but a major complaint of many gamers was the hidden wall. A 2 feet fence you can't jump over, or just literally a hidden wall that you can't move anymore in that direction because the game doesn't allow you.

That breaks immersion and (semi) open world gameplay is a good way to counter that. With semi I'm talking about games like halo, big maps, but (hidden) walls of the maps are intertwined with the envirmonment, like cliffs or mountains.

Open world gameplay also became more popular because you could offer more content but a lot of developpers cheaped out in this regard by making missions dull with rehashed content and ubisoft is probably the worst in this (you mentioned captured this outpost and the first thing I had to think about was ubi's far cry series).

Maybe you should try the real successor of the first far cry, which is not far cry 2 but crysis. Allthough far cry 2 is one of the best far cry's imo, but that has a lot to do with the fact that ubisoft had to compete with crytek, who made the original far cry and also crysis.

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Masspoint OP t1_j6maxdf wrote

Even later on the wiki page , the influence of survival horror becomes a lot more apparent

The game's lead level designer was Bill Gardner.[37] He cited Capcom's survival horror series Resident Evil as a significant influence on BioShock, stating there are "all these nods and all these little elements that I think you can see where Resident Evil inspired us". The team were particularly influenced by Resident Evil 4,
including its approach to the environments, combat, and tools, its game
design and tactical elements, its "gameplay fuelled storytelling" and
inventory system, and its opening village level in terms of how it
"handled the sandbox nature of the combat" and in terms of "the
environment

It's also the spiritual successor of system shock 2, which is classed as a action role playing survival horror game.

Bioshock has more action in it though, hence that's probably why they classed is as an fps game, but that's a very broad description, call of duty is also a first person shooter.

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Masspoint OP t1_j6manev wrote

from wiki

The game's lead level designer was Bill Gardner. He cited Capcom's survival horror series Resident Evil as a significant influence on BioShock, stating there are "all these nods and all these little elements that I think you can see where Resident Evil inspired us". The team were particularly influenced by Resident Evil 4,
including its approach to the environments, combat, and tools, its game
design and tactical elements, its "gameplay fuelled storytelling" and
inventory system, and its opening village level in terms of how it
"handled the sandbox nature of the combat" and in terms of "the
environment

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Masspoint OP t1_j6m3k0z wrote

Well bioshock is a lot more timeless than other titles from that time. I for instance played it on a 8800 gtx back in the day and that card was simply double as powerfull as what you got in x360 and ps3, and the game did make use of that extra power for graphical fidelity, resolution aside.

That's one thing, the game is also known for its amazing art direction even more so than dead space.

So while this is only a remaster, you won't be dissappointed. Heck you can even still play the original and it will hold up better than the original dead space, because of the amazing art direction. In that sense the game is way better than dead space or resident evil 2 remake for that matter.

By many it's considered as the best game of all time. I would still have to give that to resident evil 4 personally, but this game does hold up way better than re 4 though but that's also because it's part of the x360/ps3 generation, resident evil 4 is made for the wii, which is basically a glorified gamecube (xbox original/ps2 generation)

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