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Kittyionite t1_ixvzzl1 wrote

3D art student here: It's kinda worrying, but at the same time you need to understand that working in 3D isn't like working in 2D, where you are drawing it all by hand. The hardest part of working in 3D (at least in my opinion) is getting your computer to cooperate with you. Your job as a 3D artist is to basically work with a computer in various fashions to produce complex images. I think A.I. generated stuff is definitely going to shake things up a ton, but artists will just pivot to work with the new tech, as they have done many times.

The hard part of 3D stuff has always been getting a computer to understand what we as humans want out of it, and this just brings us closer.

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SimiKusoni t1_ixwstma wrote

>artists will just pivot to work with the new tech

I think the point is not so much that it will completely replace artists, even with significant improvements you'd still need an actual artist to come and touch things up and make sure the output is desirable in the first place, but rather if you have 10 3D artists and this new tech makes them twice as productive you can hire half the number of staff.

It may not completely replace artists in anything other than extreme situations, like indie studios that don't mind if the models are a bit iffy or they have to do some work themselves, but it doesn't need to replace you entirely to devalue your work.

It's the same with most new technology. Automation lets you do the same amount of work with less staff, and typically with less skilled staff at that.

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zizn t1_ixxwewe wrote

Would be nice to get some solid retopo ai models. But I think 3D will take a lot of necessary progress to kill off. That whole realm is such a behemoth with all kinds of intricacies and requirements. It’s definitely not been primed to allow for workflows to be as vague as “input thing, output result”.

That said, I don’t think career art is safe. One of my many unfortunate realizations is that career art is nothing all that different from a regular job, it just exploits creative technical ability. Unless you’re the 1%, start your own business, something like that. Definitely don’t think jobs like basic graphic design, modeling, rigging, roto, are particularly invulnerable, but they’re currently still needed. But if the tech gets there, I get the sense that industries will be eager to have the same work done for a fraction of the price, even if there are hurdles along the way. The good part is: perhaps art can get back to its roots and actually be about creative expression. Bad part is that it may become far less sustainable as a source of income. I would personally love to see people treading CG more like a traditional art form, but it absolutely does not pave the path to getting a job. Fast, clean, done, again is the mantra for jobs. Predictable, efficient, the type of thing that AI can improve upon.

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Kryptosis t1_iy4r2oz wrote

Were Art Careers ever safe though? I see no real difference now. People buy the art they want. If they want AI they’ll get that easily but I imagine most people wont want to decorate their homes etc with AI generations.

A “reliable art career” doesn’t seem real to me. There would always be flux and uncertainty when your income depends on peoples emotional response to your creations.

Even in the most corporatized, rigidly enforced work environment an artist could be simply replaced by another artist who has a preferable or momentarily popular style.

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Kryptosis t1_ixwn9nu wrote

It’s also no easy thing to just slap in a description and get consistent results across all your inputs. As you say figuring out how to get the AI to draw what you are asking it to is a wildly complex task that takes ages to practice and refine for EACH input. Weeks and months in some advanced cases.

That is an artistry. A modern technical artistry but art nonetheless.

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