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hvdzasaur t1_ixwtbql wrote

Look at what the actual output of that is, it's practically unusable. I've done work in this field, and while this is genuinely impressive and a step up from previous work. It doesn't really have any practical use beyond rapid exploration. Arguably the most impressive thing about this is the natural language processing to 3d synthesization, and the speed at which it does it. How this would be used is to quickly synthesize rough ideas, modify them, and then send them to outsourcing alongside concept art guidelines for final asset production.

Production of 3d assets these days is already largely outsourced, but art direction and dressing is still going to be needed. What will be truly revolutionary if an one could derive context, style and intent behind an existing scene or concept piece, and just feed you models or 3d elements that would best fit within the environment or character. Not even synthesization, just asset suggestion is already a gargantuan task. Promethean still largely works off natural language and meta data, but not from one shot image or geometric data, for now. But you still need a person to properly direct towards a desirable output.

We're still miles off from replacing actual artists.

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Tip_Odde t1_ixxtdiy wrote

Hey!

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I work in tv, no we're not miles off. Go ask anyone who used to work in transcriptions.

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hvdzasaur t1_ixyiiau wrote

Yes, because transcription is a form of artistic expression. /s

3D art involves a lot of different subtask and disciplines, and most of them involve some form of artistic direction, to varying degrees. We've long been automating aspects of the job, but it didn't result in a replacement of jobs, yet.

Ultimately this will end up being just another tool to do the job faster.

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Tip_Odde t1_iy3pjlr wrote

The people who worked in it for decades would certainly say there was "an art to it" but I agree they are vastly different. Unfortunately for you, they got chopped about a decade ago and tech has been growing at an exponential rate since. The difference in tech is equally vast, if not more so.

Yes, they are tools that will make work faster but you're relying too much on stuff that hasn't happened specifically to you. You need to look at the bigger picture. Another example, editors. We used to have an editor and maybe two assistant editors per episode. Within a decade it will be one or two editors for the entire season running a team of "virtual" editors that do the basics. The people who are in their 30/40s at the top of their artistic fields arent going anywhere for decades and the number of jobs in these industries will be ever dwindling.

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ixramuffin t1_ixympqg wrote

Your comment will not age well. Come back in 5 years.

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hvdzasaur t1_ixz38je wrote

Yeah, it's not like I professionally worked in this research field and 3d art for the past few years. My job was literally to work with this tech and exploring ways to introduce this into production pipelines, both game development, and related industries.

3d has always been a field that moves fast, very fast, and continuously learning to use new tech is and will be a part of the job. Effectively using generative AI will become a part of the skillset moving forward.

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