AnotherDreamer1024 t1_iymhn0y wrote
No system is 100% effective. No system.
I also have worked on ballistic missile defense systems and they all have weaknesses.
So when one goes from a probability of hit (Ph) of 50% to 55%, then yes, it's an excellent improvement, but it's still 50%'ish.
Even if the probability of a kill (Pk) is 100%, it's that pesky Ph that does one in.
i.e. If I hit it, it's dead. It's the hitting part that's hard.
Phssthp0kThePak t1_iymlx61 wrote
How does the calculation change if the ABM is nuclear too? Politically we are relying on kinetic kill which seems way harder.
zenfalc t1_iyodw5j wrote
It isn't actually, but that's because we're relying on direct hits. Place a warhead with tungsten "sand", a claymore like explosive, and a decent gimbal, in the cone, and just get close. The kinetic differential should make that extremely effective at disabling hardware across a radius of a dozen meters or so. Nuke is disabled if not shattered, and cheaply to boot.
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