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geroldf t1_izqpqoa wrote

Emotions are just different states of the machine where different computational priorities are emphasized.

For example in the fear state the emphasis is on safety and escape from danger. In anger it’s on attack. To implement them the weights are changed along the decision tree.

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Taron221 t1_izv2z7k wrote

Those are purely reactionary definitions of fear and anger, though. Emotions come with a reward/punishment for decisions (guilt, sorrow, shame, embarrassment, etc.). Dopamine and other chemical releases are our reward and punishment whilst genetics & experience are our regulators of the amounts we get for every action. You could probably program a sort of self-calibrating regulator of reactions, which might give a sense of personality, but you can't reward or punish them in the manner you would biological beings.

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geroldf t1_izvscii wrote

Everything is easy once you know how. We won’t be limited to our current state of ignorance forever.

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