Submitted by dangler001 t3_10pifpq in Futurology
Gowo8989 t1_j6km47a wrote
This is just awful. CGI is trash. It can’t even replicate walking or looking well. Human actors are so much cheaper than having a team do a small amount of cgi, let alone a whole movie.
KamikazeArchon t1_j6ktvje wrote
The vast majority of CGI that you're used to seeing is 3d modeled stuff. That approaches "make a moving image" by simulating an environment, physics, and motion.
"Deepfake"-style CGI is fundamentally different in approach. It does not have a physics engine or anything like that. It is relatively very new to the scene; 3d-model CGI is nearly 50 years old.
This makes it difficult to extrapolate from one to the other.
Human no-name actors are cheap; but physical camera work of any kind is not cheap, and human celebrities are very expensive. A team working on full-CGI scenes isn't just replacing the actors for those scenes - it's replacing the makeup, costume, camera, stunt, set preparation, prop, lighting, safety, animal handling, etc. teams.
BMXTKD t1_j6kxan5 wrote
Okay, in 15 years, we went from super Mario Bros 3 to Grand Theft Auto San Andreas.
dangler001 OP t1_j6kz735 wrote
Crysis was 2007, so just a few years after gta sa
and really, the main thing limiting games gfx now is consumers rigs.
[edit] also we have The Train Station UE5 demo
dangler001 OP t1_j6kposm wrote
> CGI is trash. It can’t even replicate walking or looking well
have you never seen a modern movie? "looking well"? Like Avatar or Marvel or Star Wars...
Hell, there was a post showing how cgi changed an actor swearing into a pg-13 friendly version, and then into different languages.
really, everything you just said was wrong, and worse, thoughtless.
Gowo8989 t1_j6kpvnd wrote
And it always looks weird.
dangler001 OP t1_j6kqe0a wrote
you don't even notice most of the cgi on screen these days.
Gowo8989 t1_j6ks9n9 wrote
No. I didn’t notice the gun. But I thought we were talking about people.
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