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bogglingsnog t1_ja2cgc2 wrote

Designing for lowest common denominator is a terrible constraint to start with on software. There's no reason they couldn't have a simplified view and a complete view, or a gradient made by various adjustable graphics settings, it just doesn't justify the sacrifices made.

It wasn't creative, and it felt like the lack of visuals made it that much more obvious. If it was designed really well it looking like a Wii game would not have been an issue - obviously Wii games have been quite successful.

I know I'd have a hard time recommending some business software that looks like playing Wii Sports, so they did themselves injustice in that arena too. Should have gone with something more minimalist and professional.

To reiterate, my primary issue and concern is the lack of vision and creativity.

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94746382926 t1_ja2gcnj wrote

Fair points and yeah I suppose for a company the size of Meta there's no excuse to not have adjustable graphics. Idk why that thought didn't cross my mind. I'm cautiously optimistic about the future of VR but I agree that Meta's implementation of it thus far is super bland. If it wasn't for the stuff they've showed off in the pipeline I really wouldn't have much good to say about the work they're doing. Not sure why they thought the current showcase was a good product to release or market with.

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bogglingsnog t1_ja2h16e wrote

Agreed, but it was an enormously costly mistake on their part. If I was running the company I would have never gone along with that!

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94746382926 t1_ja2h9xk wrote

Yeah they had one chance to set the narrative and make a good impression and they kind of blew it. It's gonna take some work to reset the public opinion.

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