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SandAndAlum t1_j9m3r1g wrote

> For example: randomness can be modelled as an information process. It's probably one of the easiest ones there is. It only seems complex because our brains are bad at handling iterative probability, or even non-linear change

You can model stochastic systems, but a turing machine cannot produce a non-deterministic output. You can model the random system as a whole, but there is no rule saying when each particle will decay.

It could be some variant of superdeterminism/bohmian nonsense, but that's even more mystical than souls. A block universe or many worlds doesn't tell you why you're the you experiencing one branch and not the you experiencing another.

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