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Comments
o_p_o_g t1_ivd57xf wrote
What gives you a sense of pride and accomplishment?
jyohnyb t1_ivd5gag wrote
Microtransactions and $60 dlc
[deleted] OP t1_ivd537e wrote
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iDevelopU t1_ivd6421 wrote
My weeks range from 50-60 hours. Near a deadline it can almost be up to 100 hours!
Dreadite t1_ivd540q wrote
What kind of test writing do you do as a dev? I’ve only ever worked in medical software where tests are highly valued, I’m curious what things are like on the game dev side of things.
flibbidygibbit t1_ivd5fl2 wrote
I am curious about this as well, working in supply chain.
thatboyris t1_ivd5co4 wrote
Were there any really cool ideas that ended up getting scrapped?
Lone_Beagle t1_ivd5eod wrote
What exactly do you do, and what schooling/training have you gone through to be able to do the thing you do?
iDevelopU t1_ivd6udk wrote
I am a gameplay programmer. My job is to build gameplay mechanics according to the games design. For my schooling I obtained a bachelor's degree at Full Sail University along with various certificates.
[deleted] OP t1_ivd51bs wrote
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johnmac10000 t1_ivd59mg wrote
Can you tell us anything exciting about the game you’re working on? What’s your favorite aspect of game development?
[deleted] OP t1_ivd5bk2 wrote
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CaptCumquat t1_ivd5e0f wrote
What are some methods used for generating the architecture of a game- from concept to execution (like software, efficiency, plot scenes/framing, etc.)?
bongmitzfah t1_ivd5exo wrote
What's your work life balance like? Do you have a life outside work?
ABuzzedWhaler t1_ivd5gyu wrote
What kind of developer (graphics, animation, gameplay, general engine dev) seems to be most in demand in the AAA sphere these days, and why?
And what skills/qualifications are AAA studios looking for in developers these days?
What advice would you give to people looking to get into AAA development?
ElonMuskperhaps t1_ivd5ha4 wrote
Will you promise to update this post when the game is announced?
jaap_null t1_ivd5hrb wrote
Game developer is such a wide term. What was your role? Being a concept artist is completely different from being a programmer etc.
trapperjohn3400 t1_ivd5jhn wrote
Would you ever try to start developing games by yourself in order to make more money? Or are your skills too specialized to complete every aspect of a game? Do you think it would be too overwhelming for one person to do alone?
jumpdriver t1_ivd5l05 wrote
How much pressure do you receive to push something that's not quite ready, in order to hit a deadline?
kek_2_the_nek t1_ivd5nd7 wrote
What's the game you're working on?
drew731 t1_ivd5qod wrote
What game revolutionized an aspect of game development?
Mausoleumia t1_ivd5s3n wrote
How much is your salary?
Scwewywabbit t1_ivd5tne wrote
Are you still underpaid / overworked like it was 10+ years ago?
(I almost worked as a tech artist and noped out to work in UX / UI / product)
StuckIn2nd t1_ivd5tvn wrote
What for you has been the best game released in recent memory?
[deleted] OP t1_ivd5u2f wrote
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Azerax t1_ivd5uba wrote
Will your game have a huge day 1 patch and lock content behind micro transactions?
jnpconcept t1_ivd5vkz wrote
What kind of NDA agreements are you under? How many people know what you do specifically right now?
KillRoyTNT t1_ivd5vu2 wrote
In regards of CPU enemies. how is the difficult level adjusted? Does the game do any form of player prediction model?
Does it see your move thanks to the ~30ms of visual blindness of humans knows the move beforehand?
diddlyswagg t1_ivd5wao wrote
How's crunch looking?
IAmA-ModTeam t1_ivd614s wrote
We require proof for all posts on r/IAmA in order to prevent fictional AMAs from taking over the subreddit. Your proof needs to be something that connects the fact that you're doing an AMA with your identity. This could be something like a photo of you in a work uniform or at a relevant location with a sign that has your username and the date. It could also be documents (partially redacted if desired) with a note that has your username and the date. We're happy for you to get creative with your proof as long as it makes it clear to a reasonable person that the person doing the AMA does meet the criteria laid out in the topic of the AMA.
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Genius_Cena t1_ivd61qu wrote
What is the hardest part of developing games? It doesn’t have to be directly related to developing per se.
[deleted] OP t1_ivd61vq wrote
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Tball2 t1_ivd6200 wrote
Did you have formal schooling or training or were you self taught?
ShallowBasketcase t1_ivd64fg wrote
Seems like this happens a lot at AAA studios, so I gotta ask. How many of your bosses have sexually assaulted you? Alternatively, how many of your subordinates have you sexually assaulted?
HEMATOSPERMIA-MAN t1_ivd64i4 wrote
Regarding programming, could you give a rough percentage of how many programmers started in "normal" software jobs and transitioned into game programming? Relatedly, how often do you see programmers leave the games industry for non-game-dev jobs?
KING2713 t1_ivd65ub wrote
Do you enjoy game developing?
satiricalspider t1_ivd66re wrote
Thanks for doing this! I love outer worlds and grounded!
What’s the most exciting part about being a game developer?
What’s the thing you wish most people knew about game development?
How often are large changes made to mechanics or story of a game?
digitalhelix84 t1_ivd67p2 wrote
The Outer Worlds was compared a lot to Fallout. I personally thought some of the inventory and UI superficially did resemble fall out, but actually I really thought it felt much more like an early 2000s bioware game like Kotor, Jade Empire, or Mass effect.
What do you think?
Valvatorez t1_ivd68vx wrote
What's it like to be a game developer? Is it as simple as one may think? What goes on behind the scenes of development?
Nectarine_Short t1_ivd6c8o wrote
Do you guys use github as well as other developers do example like Mobile or web developers? What engine are you guys using is it self made or third party ? And what position are you working in as game developer, thank you :) (excuse my lack of English)
DukeOfJokes t1_ivd6kin wrote
What is your dream game/ genre you would love to work on?
Android_304 t1_ivd6sbi wrote
When it comes to the success of some other games, does your company ever reevaluate the game plan for what you're developing?
Example, there were a few companies who's devs were vocal in their criticism of Elden Rings success. I know the game isn't everyone's cup of tea, but when you have a game that does better than expected that goes against the typical formula, what are the talks like behind the scenes?
[deleted] OP t1_ivd6sjw wrote
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SadTerd t1_ivdbpd2 wrote
What was it like working on Pikmin 4?
NickDanger1080 t1_ivd5c9r wrote
Why is Fallout: New Vegas the best Fallout game?
kerred t1_ivd5rwj wrote
Good writing, characters and interesting decisions :)
See Disco Elysium a.k.a. New Vegas 2 more or less.
zeta_grindset t1_ivd55jw wrote
why do you think Outer Worlds felt so cheap and dinky?
redhat12345 t1_ivd5dd9 wrote
Are you allowed to say “AMA” but then specify what can be asked about?