Submitted by BraveGiantStudio t3_10v1nfg in IAmA
BraveGiantStudio OP t1_j7f05gj wrote
Reply to comment by margharitapassion in We are Brave Giant - an indie game development company! by BraveGiantStudio
We think it's not just one ingredient. The game must give the player pleasure, but at the same time give him a sense of completion and success. Besides, good innovations in gameplay are always welcome. There is no universal formula (or at least, we did not find it :)).
NotDiCaprio t1_j7f0gc9 wrote
Wrong, it's boobs.
Obviously.
EclecticUnitard t1_j7f2o0u wrote
By completion and success, did you mean pride and accomplishment?
BraveGiantStudio OP t1_j7f32se wrote
Yes, that feeling of fulfillment.
FuckDataCaps t1_j7fa4w3 wrote
This does not mean what you think it does.
margharitapassion t1_j7f0ho0 wrote
Do you follow certain storytelling techniques to give that rush and the sense of completion that you spoke about?
Also, what kinds of games sell the most?
BraveGiantStudio OP t1_j7f0vht wrote
We certainly follow a lot of factors, including storytelling.
There are no rules, you have games that keep selling for years, and the new ones that get hyped, but will last short.
margharitapassion t1_j7f118p wrote
What's your favourite mobile game?
BraveGiantStudio OP t1_j7f1lwz wrote
Our games! ;)
Besides them, we play a lot of games, and everyone in the company has their own favorite genre, so it's really difficult to say.
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