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tyeishing OP t1_j86j70c wrote

None of the story is procedural- I have a lot of respect for things like the Nemesis system in shadow of war, but I didn't think it was the right move for Yuma Will Burn. Yuma Will Burn has what I like to call mechanically influenced storytelling. In The Walking Dead game for instance, that game has some stellar moral quandaries to puzzle through, despite that though there's a sense of detachment from Lee's do-or-die circumstances. Even if NPC death is totally on the table, the audience understands that Lee is going to be fine and the story will continue despite their choices. The intended permadeath experience of Yuma Will Burn is to disempower the player in moral choice moments to give their decisions greater drama and depth.

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forrest117 t1_j871t5t wrote

That’s an interesting perspective. Definitely will keep an eye on it. Best of luck.

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