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passwordio t1_j86vbgh wrote

The trailer looks great, I'll be trying the demo later but the description alone makes me feel like it's my type of game.

What engine are you building this in and how are you keeping track of dialog trees?

As well, do you have an estimate for the games length? With 4 endings are you aiming for each playthrough to take a couple hours or will it be a lot more expansive than I'm imagining?

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tyeishing OP t1_j86wup6 wrote

The engine is Gamemaker Studios 2! I can't recommend it enough if you're looking to get into game dev- I'm by no means a genius and I learned it without too much hassle when I was super young without any game dev experience.

In the more simple dialogue trees, I just label numerically, then alphabetically if there's another branch after that. For a few interactions though I've got some truly disturbing spiderweb graphs that I need to straighten out.

I'm a developer who believes in quality over quantity- the game will almost certainly take less than 6 hours per run to make sure each interaction is as well realized as possible. My goal as a designer is to make something you play in a weekend, then talk about for 6 months. Not something that takes you 3 weeks and then you never think about again.

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