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Thorusss t1_izfuj6u wrote

>Central to many of our strategic planning techniques in Cicero is the idea of regularization towards human-like behavioral policies, to ensure CICERO's play remains roughly compatible with human play

That implies there could be more optimal strategies even with alliances with human players? Is there interest in exploring this, and evolving the strategies beyond what humans have found so far, as it has happened with chess and go? See where and Cicero2 could move the Metagame to?

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