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ThreeCheeseTeo t1_j4fu9bu wrote

Reply to comment by xrev_v in "nt|tld", made by xrev_v (me) by xrev_v

Just curious, how did you get the skin to be so flaky? Is that the actual model in blender, or during rendering on top of the model, or after that in affinity?

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xrev_v OP t1_j4fumc5 wrote

I've used displacement in the shader. The base model is just a normal looking human

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