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OrangePrototype OP t1_iz0vhbb wrote

Sources: [1] [2] [3] [4]

Tools: Javascript and WebGL

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tallmantim t1_iz392bv wrote

very cool :-)

a metric version would be good (I don't live in Liberia!)

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brotmandel t1_iz3s0ba wrote

Seismologist here, this is rad but the earthquake layer is nonsense. You can't use magnitude like you did here. Would love to chat more if you're interested.

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tterrag1098 t1_iz179d8 wrote

What effect does the impact angle have? I can't see much of one from a bit of testing.

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pompatous665 t1_iz185y8 wrote

None. Unless the angle of impact is very nearly horizontal, the crater produced will be circular.

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JTanCan t1_iz3o2dg wrote

Is that comment about the game or in real life?

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Xyex t1_iz4ldb2 wrote

Real life. Asteroids hit with such force that the angle doesn't matter. They essentially explode on impact, blasting out a crater much larger than the original asteroid. And explosions don't care about angle of impact, they're gonna be a big old ball of fire regardless.

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pompatous665 t1_iz53unf wrote

There are a few elliptical craters mapped on planets and moons in real life - they account for less than 5%.of all craters. The angle of impact has to be less than ~10°.

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matandola t1_iz3sxve wrote

This is super cool! Can you add a total deaths count as a final page for each asteroid strike?

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kc2syk t1_iz5i1n9 wrote

Nicely done! Some things you might consider adding to the model:

  • how much ejecta is emitted, where it lands and number killed
  • tsunami height, coastal inundation and number killed
  • amount of material added to the atmosphere, global temperature change, and number killed from resultant crop failures over the following years

Also, I think a total number killed at the top of the results display would be useful.

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