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TunaOnWytNoCrust t1_izxihcu wrote

Ray tracing is rad but if it fucks with frames it's getting turned off, and whoop there goes Nvidia's best selling point.

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captain_nibble_bits t1_izxntu6 wrote

It reminds me when anti-aliasing came out. That just massacred frames when it came out people where calling the same thing. Not worth the trouble. It did become standard. Same thing with RT. Give it time.

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PicnicBasketPirate t1_izxost6 wrote

Kinda amusing that anti aliasing isn't really worth the performance hit has you get to larger and larger resolutions

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CazRaX t1_izy6zvv wrote

Well, yeah, it is obvious that once it no longer affects performance it will become more used. As of right now and for the near future RT will not be worth it unless you sink massive money into top end parts.

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TunaOnWytNoCrust t1_j0025r2 wrote

I will give it time, but I've decided that it's not worth my money until it's acceptable. Also I usually turn off anti aliasing because it also hurts frames and takes hardware resources that could ironically be used to prevent aliasing.

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Sevinki t1_j01g9kc wrote

I mean that just depends. For singleplayer games i turn it on if i can still stay above 60 fps because RT does look amazing. For multiplayer its off and most settings are medium or low for max fps.

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