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Jamie00003 t1_j2ub1zi wrote

I still don’t really understand how this is going to take off. VR has been around for a while now, if it was going to take off it would have by now.

However, a pair of smart glasses I can totally get behind

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CompleteAndUtterWat t1_j2udgv6 wrote

The problem with VR is it's still not ready for prime time. It needs natural full field of view so you don't feel claustrophobic, high refresh rates, high resolution per eye, be light enough to be comfortable, have a battery that lasts a good couple of hours, have pretty significant sensor packages for tracking eyes/body/hands/feet, and be self contained because wire leads are not great while moving around. No headset has solved all of these issues and if one did it would probably cost near $10,000 right now. But if a headset could be built like that for sub $500 then VR might be ready...

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w0mbatina t1_j2vvamv wrote

I disagree. The vr tech we have now is completely servicable for the vast majority of people. The issue right now is the lack of good software for it. After Meta bought everyone out and focused on standalone, all the games basicly went to shit. I love vr, but I dont recommend it to my friends at all, because outside a few games that are a couple of years old, there is nothing worthwhile to play.

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CompleteAndUtterWat t1_j2wthsm wrote

Serviceable is the right word though. You don't really convert the vast majority of people to a new fairly expensive unfamiliar tech with a serviceable experience. I've used quest 2 and vive. The quest 2 standalone tech is clearly the path forward but the FOV kills me as all as the refresh rate. Anyhow software is sort of a chicken and egg problem. It takes a lot of effort and money to make a great VR experience and unless there's overwhelming confidence in the tech OR a large enough owner base the software won't come. In general I think that clearly shows both users and developers don't believe the tech is ready.

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Lyb0n t1_j2wv86j wrote

even quest 2 encounters so many random problems and workarounds that aren't intuitive. it's often times harder to understand than a smartphone, or at least more unfamiliar, and people are going to be fucking idiots with the things. sun damage will be rampant too

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DarthBuzzard OP t1_j2uite3 wrote

> VR has been around for a while now, if it was going to take off it would have by now.

VR products have had a shelf life of 6 1/2 years or 8 1/2 years if you want to count the couple of years that VR existed in the 1990s.

That's not long at all in the tech world. The average hardware shift takes 15 years of products being on shelves.

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Cashavellli t1_j2ugctp wrote

Technology has been advancing to the point where something like this is viable.

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Jamie00003 t1_j2ugi6a wrote

A pair of glasses? Sure sign me up, no thanks to the skiing goggles though

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Cashavellli t1_j2ugm0b wrote

Thanks for sharing.

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Jamie00003 t1_j2ugowr wrote

Lol why did you bother commenting? I’m not sure what you expected me to say?

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Cashavellli t1_j2ugxxh wrote

Because you don’t seem to understand that technology had to catch up to the concept. Now it has, and so VR/AR is something that’s a viable concept for wearable tech.

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Jamie00003 t1_j2uhd77 wrote

Then why not release both types of goggles, if the tech is there already?…

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Cashavellli t1_j2uhqfg wrote

Because tech advancement is one half of the coin. Now they’re working on what works best for people to actually adopt as a useful wearable.

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KyleMcMahon t1_j30uohc wrote

This is the first step by apple before smart glasses with AR.

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