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AmericanKamikaze t1_j5nbyfu wrote

IMO it’s a marketing and positioning problem more than a tech problem.

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Fiveby21 t1_j5nihxl wrote

It's also a tech problem. Motion sickness is huge limiting factor.

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AmericanKamikaze t1_j5nntx5 wrote

From what I’ve read only the military version had that problem. The most recent headsets have reduced it dramatically.

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Hawk13424 t1_j5of12r wrote

Motion sickness is a problem for boats and planes also. There is no fix. People either need to get used to it or take drugs to combat it. Also, should be less of an issue for AR than VR.

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IniNew t1_j5oz042 wrote

There's motion sickness on things you can avoid - like boats and plane. And then there's motion sickness with something many are touting as the future of work.

One of those things is not like the other.

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RawrRawr83 t1_j5okh7t wrote

And also a demand problem. I don’t want to wear a fucking headset. What could have been an email is now going to become a meeting with head sets? No thanks. This can die a quick death

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throwaway8726529 t1_j5odmdu wrote

It’s both. Marketing and positioning has a synchronous relationship with how the product is designed and therefore what technologies it requires. Viewing these aspects as isolated concepts isn’t correct.

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