AmericanKamikaze t1_j5nbyfu wrote
Reply to comment by TheNaug in Report: Apple’s 2023 mixed reality headset to feature full-body FaceTime avatars and iOS-like interface by DarthBuzzard
IMO it’s a marketing and positioning problem more than a tech problem.
SUPRVLLAN t1_j5nds3f wrote
Obi-Apple pops out of nowhere: marketing is our speciality.
0biwanCannoli t1_j5ne298 wrote
Hello, there!
AAMCcansuckmydick t1_j5nt061 wrote
You are a bold one!
abdab909 t1_j5nte8l wrote
General Kenobi
Fiveby21 t1_j5nihxl wrote
It's also a tech problem. Motion sickness is huge limiting factor.
AmericanKamikaze t1_j5nntx5 wrote
From what I’ve read only the military version had that problem. The most recent headsets have reduced it dramatically.
mddesigner t1_j5nw6sx wrote
It depends on the person. I get motion sick watching overwatch gameplay without VR lol
octopusnipples t1_j5nwjll wrote
You too huh
Hawk13424 t1_j5of12r wrote
Motion sickness is a problem for boats and planes also. There is no fix. People either need to get used to it or take drugs to combat it. Also, should be less of an issue for AR than VR.
IniNew t1_j5oz042 wrote
There's motion sickness on things you can avoid - like boats and plane. And then there's motion sickness with something many are touting as the future of work.
One of those things is not like the other.
RawrRawr83 t1_j5okh7t wrote
And also a demand problem. I don’t want to wear a fucking headset. What could have been an email is now going to become a meeting with head sets? No thanks. This can die a quick death
throwaway8726529 t1_j5odmdu wrote
It’s both. Marketing and positioning has a synchronous relationship with how the product is designed and therefore what technologies it requires. Viewing these aspects as isolated concepts isn’t correct.
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