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johnhughthom t1_ja4ydk7 wrote

Bethesda's best storytelling doesn't come in quests. It's the environmental storytelling where you go into a building and what happened is told in notes, terminals, skeletons and other items.

A game where Bethesda created a world and Obsidian wrote the stories would be perfection.

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ccbayes t1_ja52d5t wrote

I agree 100%. Some of the best is the story you discover in locations throughout the enemies there logs and notes. Same with set pieces. No dialogue but it says a lot.

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