I'm interested in games that encourage this kind of stealth playthrough - primarily video games but if there are other mediums this would be interesting to know. Specifically the ones that compensate a player for the missed resources somehow - experience, loot, etc
E.g. Hitman seems to be neutral, score system doesn't favor unnecessary casualties but is ok with knocking unconscious, as long as this doesn't trigger an alert.
I don't remember RPGs that do that. Usually non-violent way means that a goal is reached through a dialog, and stealth skills are applicable to a combat. Just passing the enemies means that there will be less grind and the enemies will still be there the next time
Any examples to share?
shiftybyte t1_jck0lfy wrote
The Thief series games encourage stealthy approach to all missions.
https://en.m.wikipedia.org/wiki/Thief_(series)