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Sillyviking t1_iuje2br wrote

Me personally, I think that games should have multiple levels of difficulty if possible, so that the games can be challenging for those that wish it, but also accessible for other people.

I'll use Elden Ring as an example, since that's the Souls game I've played. It has been very challenging for me, and at times the levels of accuracy in executing moves is frustrating. Someone that struggles perhaps with motorskill and coordination will be completely excluded from the beautiful world in the game. I understand that for the hardcore fans the difficulty is part of the experience, but I think there should be a middle ground or some kind of compromise.

There is also something to be said for players that wish to experience a story in a game but not necessarily the challenges of it. Now Souls games don't seem to have that much of a story, but they do have a mythology and histories within them.

Ultimately I don't think the question of accessibility will be considered that much by developers, so I suppose my point is moot.

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