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SepticKnave39 t1_iy6xwlc wrote

Exactly. I mean it absolutely is a good thing to have higher difficulty also mean more aggressive enemies and potentially more varied move sets and introduce maybe an additional moveset or more. I definitely think that adds value. But more aggressive enemies really doesn't mean much if the game is ultra forgiving on the "artificial difficulty" and you can take so many hits that the aggressiveness barely makes a difference. Having both forms of "difficulty" is definitely better than just increasing health and damage but there is nothing wrong with increasing health and damage. It forces you to play more "perfectly" which is exactly the point.

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