Viewing a single comment thread. View all comments

MrFoozOG t1_iy7i4tj wrote

Ah the far cry titles.

#1 FC1, epic graphics for it's time, solid gameplay and oh did it terrify me after the first island.

#2 FC3, great immersive story. One of the few where your character speaks it's mind

#3 FC2, innovative for it's time. Shooting branches off trees, wildfire spread etc, healing gun wounds by pulling out your tooth etc.

#4 FC5, broken in every way but that made it hilarious to play. Ai's scoop up deers off mountains then crash in the slowest way possible. Friendly Npc's would start a civil war over nothing in the safe area's. Great game for lol's

#5 FC Primal, nothing new, nothing cool, just meh overal and clunky as fuck gameplay and generic hallucination thingies.

#6 FC 6. Worst of them all, unfun in every aspect, cringy healthbars, can't onetap every enemy anymore, forced third person nonsense in safe area's and stupid 'camp crafting'. No funny happenings whatsoever. Paid millions to some fancy actor only to barely show him in-game. Yea nah, Far cry died right here.

4

Winterplatypus t1_iy7iexo wrote

FC Primal is weird it's like if horizon Zero dawn didn't have the cool setting/story.

4

Sabbathius t1_iy8kf1f wrote

I kinda liked Primal's story, it hit the same vibes as Apocalypto movie, sort of, where you had very distinct tribes evolve in different geographic areas. The cannibals suffering from "brain fire" (a variant of kuru?) was interesting, as was the wetlanders' slaver system. I mean, yeah, it's Ubisoft-tier writing, meaning a mentally challenged 8th grader could have done a better job. But it wasn't horrible. It also had some survival mechanics going (like spears breaking or being lost, which forced material farming more than in other FC titles), it felt pretty unusual and not unenjoyable.

2

Winterplatypus t1_iy9lmd6 wrote

My problem with primal was that I played it after horizon, I probably wouldnt have minded it if I played it first.

1

ChrRome t1_iy9tgsk wrote

I did the opposite which made me think HzD was derivative and boring.

1

Sabbathius t1_iy8m6je wrote

The original wasn't Ubisoft though, it was CryTek, so it had an entirely different formula and feel. It wasn't truly open world, it was story-driven, time of day was geographically locked for the sake of the storytelling and ambiance, etc. That's what made it special and unique to the series.

When Ubisoft took over for the second game, the selling point was "there arr no f***ing mutants in this game". And from there it was just usual Ubisoft cookie-cutter shameless cut-and-paste, where every zone had the same gun vendor NPC. You could leave his shop, jump into a car, drive like hell across the map, run into another shop and...there he is! They didn't even bother to put a unique NPC vendor in gun shops, that's how copy-pasty the game was.

Though I gotta give Ubi some points for going no-HUD. There was no HUD, no minimap, no nothing. The game was crazy immersive and could have been ported amazingly well into VR today. You actually had to hold a map and a compass and figure where you are, and you couldn't do this and shoot at the same time.

Far Cry 3 was decent, and actually had a fun skill tree system with tattoos. But I feel Far Cry 4 is where the series peaked. The variety of activities and NPC interactions in the world, the story, the "hidden ending", the missions themselves. The usual hallucination thing that Ubi loves so much was still there (reaching Shangri La), but you could also choose which faction to side with (out of the 3, technically, if you include Min). It was pretty damn unique for the series.

And I wouldn't say FC6 was the worst in the series, that one goes to New Dawn. The health bar nonsense in that one was x1000 compared to FC6, they tuned it down considerably in FC6. And they also borrowed a little too much from other games, as usual, such as anti-air missile batteries from Ghost Recon, which made the game less enjoyable and more grindy than it could have been. And the amigos instead of a pair of companions who could banter back and forth with each other, not just the player, like in FC5, was a major step back in FC6. But they added cutscenes with player character in third person as a tradeoff, if the writing wasn't so atrocious it might have been worth it.

1

fleshbot69 t1_iy7xlx7 wrote

Imo it died with fc2 and fci:p was just a cash grab. Never forget the predator gamemode, the best juggernaut mode T-T

0