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SpectralDagger t1_j2ansld wrote

Sonic Frontiers is solid, but it just doesn't feel anywhere near as expansive as SA2, despite having an open world. Honestly, the secret paths through the speed stages in SA2 feel almost like an open world, but more streamlined. That fit better with Sonic, in my opinion. The open world in Frontiers just served to ruin any pacing the game had.

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thaneros2 t1_j2atbd9 wrote

Nowhere near as expansive as SA2? That's nostalgia talking. But I guess each to their own.

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SpectralDagger t1_j2avptf wrote

I played Sonic Frontiers more recently, but I did play SA2 a few years back on Steam. Sonic Frontiers takes up more physical space, but a lot of it was just that... space. That's what I meant by it not feeling as expansive. Then there's the Chao garden.

I guess part of the problem is also the different goals for each stage. Beating the level, beating it with a certain number of rings, and beating it with the red star rings typically happened on the first run. Outside of 1-2, the speed only took a couple tries, too. I mean, the mission for some of these is to clear it with like 20 rings...

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Burnstryk t1_j2axdti wrote

I do think SA3 is a lot more likely now with Sonic Frontiers. The game has multiple callbacks to Sonic Adventure/Adventure 2 especially in character and story progression. I feel like the vibe is that of an Adventure game.

In the first map, Sonic outright mentions the Chao Garden and how the islands don't have the right environment for them.

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dabeden t1_j2cm1ic wrote

Lol Sega was trying to push an entire console with sonic adventure. I don't think it's nostalgia talking to say that Sega threw more resources at the time.

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thaneros2 t1_j2dwlwu wrote

Funny thing is that SA2 had less devs working on it than SA1.

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dabeden t1_j2epixn wrote

Not surprised. It helps that they probably implemented the same engine if I were to guess. At that point it must have been clear that the Dreamcast needed a miracle.

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