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LuxuryLoafer t1_j67mqz6 wrote

I’ll climb up the opposite hill then, I absolutely love the remakes/remasters of some games and I think they breathe some new life into ideas that were previously held back by hardware constraints and expectations.

Resident Evil 1 being a prime example. The remaster of that game is absolutely the pinnacle of how a remaster should be done.

Updated the graphics but not in a George Lucas OTT and obnoxious way.

Added new things to the story that add lore, rather than take away.

Understood the “complexities” of the dialogue, and gave them a twist that paid homage to the original but made them sound less stupid.

Original - “That was too close. You were almost a Jill sandwich!”

Remake- “That was a close one. A second late, you’d have fit nicely into a sandwich!”

Yes, the sentiment is still silly (like a lot of RE, which is kind of its charm), but it just feels updated and less cringey.

Some remakes/remasters are dreadful and if you’re aren’t going to do it right, then I agree, that is pointless.

Silent Hill 2/3 remaster. BAD. Resident Evil 2 remake. GOOD. XIII remaster. BAD. Spyro/Crash remakes. GOOD.

It’s doable to make a great game that introduces new players to the franchise, as well as brings a nostalgic charm to the original players who might not have the systems/old games at hand anymore.

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