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reptaill t1_j6n060s wrote

While this is true and I agree with you, lots of folk care more about "hours per buck". It's also true and it's the reason most of developers and publishers go after OW these days. People don't want to play through story and be done with it despite how good it was. They want backtracking, side stuff, replayability, more things to explore, etc. Hence why I haven't seen any complaints about stuff like Elden Ring's length, only praise for how giant that game is and how you can never be done with it cause of million weapons and builds, and on the contrary tons of takes like people didn't feel that great about paying full price for FF7 remake for example, despite the fact that they liked the game. Simply because it's one 20 hours playthrough for 60$, while stuff like recent AC games is like 150 hours for 60$.

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Shigjetar t1_j6oh1wj wrote

The best part is buying an open world game with 200 hours of gameplay and then after thoroughly exploring the first few areas you get bored and bee-line the rest of the main story and end up done with the game after 17 hours.

Always seems to happen with me, only exception for that was, Assassin’s Creed, Borderlands, Elden Ring.

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