Recent comments in /f/gaming

adubsi t1_jeh40vm wrote

The only class that needs tweaking is druid and It might not even be that much since the class mechanic requires world exploration.

Your first and second point can literally be fixed so quickly and finding those flaws were the point of the beta. You don’t need to delay a game just because one class movement skills moves you the wrong amount of distance.

And your last point is literally just wrong. The beta deliberately limited your exploration to just act one. You’ll get to explore the other 90% of the world on release when you aren’t playing a beta.

And with dungeons again you only played what they wanted to show you. We are going to get different dungeons in the later acts. Realistically any game that has dungeons only has 5-10 unique dungeons and if you believe the “over 100 unique dungeons” brag every company says then idk what tell you other than compare the dungeons to any ARPG and count how many unique dungeons there are

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5hr00m3r t1_jeh3x62 wrote

You can buy a new shell for pretty cheap these days, opening it up and putting the board in it is super easy. Take a look around Ebay, make sure the shell is not modified for an IPS Screen though.

You can also upgrade the screen pretty easily now days using an IPS Kit and getting a shell with a modified opening for an after market screen. They are really nice with a bunch of features and it makes the screen super clear.

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ScaryColors t1_jeh3szf wrote

Imo regardless of anything else nothing here is delay worthy. -animation cancelling. Depending on the engine might be an easy or near impossible fix. Consider it gameplay tech, this is a pve first game. -soreceress teleport is op: typical diablo checkmark -barb & druid- ok boost their numbers/multipliers, class balance is always happening -dungeon layouts: what you want, more puzzles? They can add new content, this isn't a broken feature -open world: I dunno, it's a diablo game

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