v78 OP t1_ix7ywwj wrote
Hi all! This pixel art animation is 320x200px using 4 colors and 40 hand drawn frames. I doubled the resolution for viewing purposes. I hope it brightens your day <3
If you like this type of art and want to support me, please feel free to check my other works:
Steam WallPaper Engine collection | Patreon | Foundation | Twitter | Tumblr | Facebook | Instagram
Parafault t1_ixa068e wrote
What software do you use for this?
pullonrocks t1_ixb53t4 wrote
intilli4 t1_ixauc6s wrote
Bumped up ⬆️ cause I’m curious as well
TMLTurby t1_ix8ghh8 wrote
How do these display via WallPaper Engine on a 4k monitor? Does it stretch or is it a tiny image?
Also, it's great!
v78 OP t1_ix8i0l9 wrote
They stretch, and the pixels show :'''')
GameDestiny2 t1_ixbgm31 wrote
You could totally pick a section for a mobile background though, or horizontal
laurel_laureate t1_ixbuq1k wrote
I mean, the pixels showing could be a bonus for people that like pixel art.
mememuseum t1_ixaxv2n wrote
I would play a point and click adventure game made by you. I always love these posts.
WilmarLuna t1_ix9w3p3 wrote
Put this as my parallax background for Ninja Gaiden please and thank you. :)
(Great job!)
[deleted] t1_ixaj6rx wrote
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RajinKajin t1_ixak10t wrote
Yes. White, light grey, dark grey, charcoal. Well, I guess they all have blue in them. But I had to show myself past the illusion as well. Something something perceived shadow
User_2C47 t1_ixaw6fm wrote
Dithering. It's pretty common.
S0k0 t1_ixark25 wrote
It's beautiful! 🥲
otter5 t1_ixat58i wrote
What made you choose hand draw over some pixelate color/scale map filtering program?
- like im a little rusty on my signal processing, but a averaging filter convolution/downsample, then 1/sqrt() normalization to color map, wouldnt even be bad in numpy
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