Waffles_And_News t1_j1m2qjm wrote
Oh my gosh. That 3D stop motion of yours is insane. Which program did you use?
stvulture OP t1_j1m2xbl wrote
Blender and Adobe Medium for sculpting!
Waffles_And_News t1_j1m3c57 wrote
Wow I can't wait to see what else you come up with.
Is it a similar composition to live stop motion? Like, do you take shots in those programs? I've never seen this before - I'm fascinated!
stvulture OP t1_j1m3rs0 wrote
The process is almost identical. I move the sculpture or deform it and then keyframe it!
Waffles_And_News t1_j1m5py7 wrote
😱😱😱
Great stuff! I've never made any digital animations so this was such a cool thing to come across.
ecrow6990 t1_j1nq8vm wrote
Hmm. So I'm guessing it's denser keyframes and no splining compared with a traditional 3d animation style? At first I was like.... Isn't that just traditional 3d animation? Then I remembered that splines existed and how useful they were in regards to making animation smooth when I learned the basics of 3d animation in college.
This is a lot of work man, props to you. Probably comparable in time spent to traditional claymation. Is this animated on twos?
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