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graymulligan t1_je17rt3 wrote

Well, I'd start with a couple of billion dollars to lure talent away from the other studios, and then figure it out from there. I'm not sure there's a non-financial answer to this question that's realistic.

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zeroultram t1_je190i9 wrote

Yeah there’s nothing else to add. You’d need billions

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WilsonEnthusiast t1_je1d9dn wrote

I don't even know that the billions are the most important part at this point.

Starting with no control over bankable IP and no catalog of decades worth of classic content feels like it makes competing anytime soon impossible.

Competitors to these kinds of companies can't just spring up over night. They'd have to be built out of something much much smaller over the course of a lot of time.

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graymulligan t1_je1gqrx wrote

>Starting with no control over bankable IP and no catalog of decades worth of classic content feels like it makes competing anytime soon impossible.

You know what solves that problem? Billions.

(in all seriousness, you bring up a great point. You'd need a huge amount of money and the IP. Without both, this isn't working.)

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WilsonEnthusiast t1_je1sj7j wrote

I mean they are definitely important haha.

There's a huge difference between Marvel now and Marvel when Disney acquired it though.

And that took over a decade to build.

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BadrBombaker t1_je4crfx wrote

And probably also green light from someone in the Rothschild’s first

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