Submitted by polda604 t3_11cpe6c in singularity
gantork t1_ja7xjg4 wrote
Reply to comment by purple_hamster66 in Weird feeling about AI, need find ig somebody has same feeling by polda604
Yeah as I said in another comment I think there will be a short period of time to take advantage of this, where you'll still need technical knowledge to use these tools to make something as complex as a game, and being creative and a good designer will still give you an advantage.
Once AI gets so advanced that anyone can do it and big studios start fully implementing this tech, then yeah you'll be pretty fucked if your goal is to have a lot of people playing your game. But at that point no other job will be left either.
purple_hamster66 t1_ja8b76t wrote
I know a key designer at a major game company. He says they use AI in all their work, today, and that individual game writers will have no ability to catch up. They will always be more informed, better funded, and have more people working on the project; they will always dominate the games in terms of market share, even after it’s democratized by independent game writers.
gantork t1_ja8fj5n wrote
I don't fully agree with that, all the advantages of big studios that you described above have already existed for a long time even without AI, yet the indie game dev market is huge, from solo devs to small teams, because not everyone likes AAA games. They might dominate in market share (I don't know the actual numbers) but there's still a place to make a ton of money as an indie dev.
purple_hamster66 t1_ja8qb29 wrote
The AI they are already using won’t just do code completion or even just write the code for the games, but direct & produce them, write the story lines, provide artists with starter ideas (both visual and audio artists), and provide smarter chattier responses for, say, non-player actors and adaptive generative scenery. And it’s super efficient, too, taking the effort levels from 1-2 years with 100s of people down to months (also with 100s of people).
Upshot: we should see a lot more games soon (yeah!) and potentially with higher quality.
Downside: big game companies like this are no longer profitable, and so must make their workplace more efficient.
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