Submitted by crua9 t3_109fgc1 in singularity
So I was messing around and for Star Citizen (a game) I asked ChatGPT
Me:
>In what ways can Star Citizen NPC be improved to make a successful NPC crew and how to make it more realistic
AI:
>One way Star Citizen NPCs can be improved to make a successful NPC crew is by introducing a more advanced and realistic AI system. This could include the ability for NPCs to have unique personalities, emotions, and behavior patterns. For example, some NPCs could be more reserved and introverted, while others could be more outgoing and sociable. This would make the NPCs feel more like real people and less like generic NPCs.
>
>Another way to improve NPCs is by introducing a system of NPC progression and development. This could include NPCs that can learn from their interactions with the player, such as gaining new skills, abilities, and even changing their behavior and attitudes over time. This will make the NPCs feel more like real people, and make the interactions more engaging and realistic.
>
>Another way to improve the experience of NPCs is to create NPCs that can have a relationship with the player. This can be done through a system of friendship, romantic relationships, and even NPC companionship. The idea is that NPCs will act differently depending on their relationship with the player, they will interact differently and make the gameplay more engaging and realistic. NPCs can provide benefits such as help in combat, navigations, repair or trading.
>
>Finally, NPC's can benefit greatly with the use of AI like ChatGPT, where the AI can generate dynamic dialogue, depending on the context, NPCs will have realistic responses to the player's questions and actions, making the interactions feel more natural and human-like. This also allows NPCs to have their own personalities, motivations, and preferences, which will make them feel more like real people.
>
>Overall, by introducing advanced and realistic AI, NPC progression and development, and NPC relationships, Star Citizen NPCs can be greatly improved to make a successful NPC crew and make the interactions with NPCs more realistic and engaging, which is a crucial aspect for an open-world game like Star Citizen.
_______________________________________________________
A dynamic interaction system with NPCs would add an extra layer of realism and immersion to the game and be interesting, as players would be able to interact with NPCs as if they were real people. Using AI technology like ChatGPT to generate dynamic dialogue would enable NPCs to respond differently to different players, based on the NPC's personality, memory, and the player's previous interactions.
For example, an NPC with a shy personality would respond differently to an NPC with an outgoing personality. NPCs with an AI-based memory will also respond differently to different players based on their past interactions, thus making the conversation more realistic and engaging.
Players being able to form relationships with NPCs is another way to make the interactions more realistic and engaging. The relationships could be based on the NPCs’ personalities, and the player's actions and choices. For example, a player that is friendly and helpful towards an NPC, the NPC will become more open to the player and the relationship will develop positively. On the other hand, if the player acts aggressively or rudely to the NPC, the NPC will respond negatively and the relationship will deteriorate.
Regarding the extent of how far the relationship should be taken, IDK. Some players may find it unnecessary or inappropriate, while others may find it immersive and engaging to go as far as having a romantic relationship or more. And even then IDK how far that should go.
But in theory mixing this technology with others like mission generation AI, the missions can be dynamic and based on your relationship with your NPC crew or NPC friends.
​
So like if you had a new Skyrim game. It knows the content within the game and what the NPC themselves should know, their personality, and so on. Missions, conversations, and maybe even interactions can be dynamic and highly unique. And as AI gets better in making things in real time. The real time interaction could in theory change, animations be made on the fly, and so on. So situations and other things can happen that the developers never coded for or thought of. This making it a highly unique game each time you play it.
ElvinRath t1_j3y3m6r wrote
The real question here is: Star Citizen BEFORE or AFTER ASI?
I say AFTER.