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Spanks79 t1_j90wtu7 wrote

Time to actually start writing more effective code and efficient hardware use.

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firedrakes t1_j91e8np wrote

lol. that ship has sailed. back in 360 era.

current hardware for consumer cant push physics, hd assets and native. its all upscale tech . be it internal game engine stuff/fsr/dlss.

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Rivale t1_j93kygy wrote

the developers that can actually write performant code probably aren't working for gaming companies. Games have to sell for a certain amount and companies aren't willing to bite into their margin even further hiring very skilled developers.

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mailslot t1_j980s4r wrote

Running at 120fps means that every single thing you do has to fit with the rest of the game and run in less than 5 milliseconds. Everything is performant by necessity… but only up to a point. You can spend years optimizing every single bit of waste to squeeze as much as you can out of the hardware, but at the end of the day, you have to cut your losses. Does another year of optimizing justify supporting older hardware, that won’t even support the full experience?

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