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darkonark t1_j6wx3n3 wrote

Having a territorial monopoly can only help so much when your organization tries it's best to be the worst it can be.

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aidenr t1_j6yby8a wrote

Having any monopoly necessitates being the worst one can be.

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darkonark t1_j6yem9r wrote

A lesson easily learned from playing Hasbro's Monopoly

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aidenr t1_j6yvax3 wrote

By the originally-alternate rules that were supposed to disgust players, drive them to the real rules, and show them the value of cooperative development!

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darkonark t1_j6ywnk8 wrote

The real rules?

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aidenr t1_j6z14nq wrote

Yeah originally it was a cooperative game with alternate rules to explore how awful it would be to fight over housing. Nobody found the intended rules to be fun so, by the time it was mass produced, they dropped the primary rule set.

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SFWxMadHatter t1_j6zsaps wrote

The original rules weren't made to be fun. It was to show how awful late stage capitalism would be, then taken from the creator and turned into a "fun" game.

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Valiantheart t1_j71sduu wrote

Is that not still the case? Ultimately to win the game one person winds up with everything.

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