Viewing a single comment thread. View all comments

donsanedrin t1_jd9ip3j wrote

By the way, I did look at those 21 video game studios.

Just to be clear, let's state the reason WHY you felt like telling us about these studios. You are trying to make the claim that Sony "took something away", correct? That something existing in the gaming space, and by performing a business acquisition, Sony "took something" away from the gaming space.

I believe we can both agree that you are trying to say that, in order to say that what Microsoft is doing is "no worse than things Sony has already done." Correct?

Let's start by shrinking that list down by pointing out studios that they "acquired", that don't actually make games, or have no existing games to be taken away.

  • Bluepoint Games doesn't make video games, never has. They are a porting studio. They are a contractor that provides a service. The number of games that have been "taken" from you because of this acquisition? 0

  • Nixxess also doesn't make video games. They are also a port studio. Number of games that have been "taken" from you because of this acquisition? 0

  • Haven Studios.......has yet to make a video game. This is a completely brand new studio, created by Jade Raymond. It was funded by Sony. So, has Sony "taken" anything from anyone? Nope. This is a company they help found.

  • Plumbee, as far as I can tell, has never created any video game in the traditional video game space. The only company profile I found for this company says that it created "social casino games across all platforms" and the website www.plumbee.com (or .co.uk) isn't even working. This listing may be obsolete.

  • Valkyrie Entertainment. Appears to only be a support studio that "assists developers and publishers in creating content and assets." They have existed since 2002, and this is the list of games in which they have worked on, that I was able to find. As you can see, these are all games in which the core development and creation comes from other studios. It appears that this studio creates graphics and art assets, either for a video game or for marketing used by the publisher. Number of games taken away from this acquisition? 0

  • Savage Game Studios. Has not made anything yet. Their founded members were people that "had a hand" in Clash of Clans and Angry Birds. According to this article, they were founded in 2020, but were acquired in 2022 by Sony's Playstation Studios Mobile Division to "which will focus on creating games based on new or existing Playstation IP." So either they pitched a new IP, or they are being assigned to work on an existing IP, whatever it is its going to be fully owned by Sony from the time the game releases.

So, we're already down to 15.

Now, lets talk about studio "acquisitions" in which they were funded by Sony from the very beginning in order to produce a video game that was pitched to, and bought by Sony........from the very beginning.

In other words, none of these games were ever designed or funded to be multiplatform IPs, the IPs were purchased/owned by Sony from the very beginning, so that they would be published by Sony:

  • Incognito Entertainment. This studio was the studio set up by David Jaffe after he was no longer part of Sony's internal studio that created the Twisted Metal series (989 Studios). Their first deal to publish their very first game was with Sony. And that's because David Jaffe was going to continue making more Twisted Metal. So, in other words, the studio was formed to continue working on an existing IP that Sony already owned. After Twisted Metal Black was released, Sony bought out the studio, and had them work on other Twisted Metal Games, and make Warhawk before the studio was dissolved, since they all left to go form Eat, Sleep, Play. Number of games taken away? 0

  • Sigil Games Online. This is a studio that was created after Sony Online and their subsidaries created EverQuest. They actually were in a deal to publish their only game, Vanguard: Saga of Heroes, with Microsoft, until that publishing deal fell through. Without a publisher, they went back to Sony to publish the game. And it was never designed for Playstation, it was a PC-only release. So Sony actually helped save this game in 2007 so that it can release on PC. The game came and went without much fanfare, the studio hasn't accomplished anything since.

  • Media Molecule. Members from Lionhead studios went to Sony to pitch the concept for LittleBigPlanet in 2005. Sony gave them seed money to form the studio in 2006. They made a deal to fund the development of LittleBigPlanet, to be published by Sony. The IP of LittleBigPlanet would be owned by Sony from the very beginning. Once the game released, Sony bought the studio.

  • Firesprite. These are ex-Psygnosis/Sony Liverpool employees. They spent their first few years working on spinoffs of existing Sony IPs. Run Sackboy! Run! is a game based on LittleBigPlanet's mascot. They developed VR games for Playstation VR. They did create and publish their own VR game, called The Persistance, for multiple platforms. And they continued supporting the game for the new platforms in 2021. They were fully purchased by Sony to work on Horizon Call of the Mountain in VR.

  • Lasengle. They appear to be a Japanese mobile game developer that was spun-off from a Japanese media company. Their first game appears to have been a very big hit game in Japan, called Fate/Grand Order. The game was published by Sony Music Corp. for Android and iOS, and then came to arcades in Japan. So they don't even make traditional games, and the type of games they do make were being published by Sony subsidiaries this entire time.

We're down to 10 studios, now?

From this point forward, these remaining studios ACTUALLY HAD GAMES that were conceived, created, and published without any noticeable involvement from Sony.

And I'm going to try and list these actual games, so that maybe you can give me an honest assessment of what you think has been "taken" from you and what you believe has been taking away from the general gaming space.

5

RedditBlows5876 t1_jd9kbb3 wrote

>Bluepoint Games doesn't make video games, never has. They are a porting studio. They are a contractor that provides a service. The number of games that have been "taken" from you because of this acquisition? 0

Can't even get past the first bullet point without you being completely wrong on all fronts. They made Blast Factor. They also were responsible for porting Metal Gear Solid HD Collection to the Xbox 360. I'm sure it'll be fine though, you seem like the type who will humbly admit you were wrong and move on.

−4

donsanedrin t1_jd9ll7t wrote

> Blast Factor

Which means they belong in the second group.

There you go, there's my humility, right there.

In other words, lemme repeat the final sentence of that bullet point.

Number of games that were "taken" from you? 0

That's a Sony published game from the get-go. In other words, Sony has already been doing business with Bluepoint since their very inception.

5

RedditBlows5876 t1_jd9lybk wrote

>Number of games that were "taken" from you? 0

Did you miss the part about the Metal Gear port? Could absolutely be robbing the industry of other remasters like that for Xbox.

−4

donsanedrin t1_jd9majw wrote

Did you miss the part that I clearly called them a port-house from the very beginning?

> Could absolutely be robbing the industry of other remasters like that for Xbox.

Wwwwwwwwwwwwwwwwwwwwwhat? Have you actually played Metal Gear Solid 2 Sons of Liberty on the Xbox?

You're joking right?............you're basically saying that you're not taking this discussion seriously. Right?

6

RedditBlows5876 t1_jd9pf1e wrote

Ah, like I said, you're clearly very humble about being wrong on both fronts.

−3

donsanedrin t1_jd9pqxs wrote

Except I wasn't wrong, I had already created a category that already explains that. So I admitted that it should've been in that category.

It was accounted for.

You're trying to too hard to throw it out, because...........you don't actually want to argue the whole details of your claim.......because you know your claim is vastly wrong and dishonest, and exaggerated.

And you know that the more I get you to delve into your claim, INTO THE DETAILS, the more wrong you look.

Hence, you're trying to find a way out, quickly, right now.

3

RedditBlows5876 t1_jd9txbo wrote

>So I admitted that it should've been in that category.

That's called being wrong.

0

donsanedrin t1_jd9uluq wrote

And then showing the humility that I already created the proper space where I should've listed it.

It seems like you think this nitpick fully discredits me, when all you've done is told me that Bluepoint belongs a little lower in my post.

And, doesn't change anything I've said because..........I will repeat again. Number of games that were taken from you? 0

Port-jobs can be done by other studios..........OR by the publisher themselves.

So if you worry about future Metal Gear games, Bluepoint never controlled any of that..........Konami did. Stop trying to give credit to Bluepoint for something Konami has full control over, and for something Konami can solve on their own if they wanted to.

Edit: ...and then he blocks me because he doesn't want to see me point out where he is being misleading and disingenuous.

So, I will point that out here, to his final post below: > Except, I already created a spot in my place where that SAME EXACT listing would be place.

> And I already told you that it shouldn't be in the first part, but rather moved downward in my post.

> Notice how you don't want to describe it in detail........you want to cling to the general phrasing of "got it wrong."

> And notice how I actually provide details that you intentionally leave out?

> Yeah.......I notice.

> So, you made a weak attempt to try and discredit my entire post by clinging onto a nitpick, that I went and admitted HOW it should be correctly placed in my post.

> Thanks for admitting that you were never being genuine to begin with.

3

RedditBlows5876 t1_jd9vvbk wrote

You mean like a normal person "oh yep, got that one wrong". No, that's not what you did. Kind of like I predicted. Anyway, have a nice day.

0