Viewing a single comment thread. View all comments

Immediate_Dust_1303 t1_iu3tah4 wrote

I dont know why you think instant latency free video will ever exist. It wont. The laws of physics are never going to be changed

4

GhostalMedia t1_iu4glm9 wrote

Yes there will always be some latency.

My point is that stadia and xCloud are downright unplayable over a lot of home connections. For example, my Xbox has a wired connection to fiber and I often can’t LOAD a Xbox cloud streaming game. I either look at the stupid rocket ship screen forever, or the game straight up freezes when it does load.

In order for streaming to stand a chance, things like data centers need to be in the right places and stuff needs to generally work if you pass the connection speed tests.

Stadia did work for me in my area. There were a couple ms of lag that made me not want to use it for PvP games, but it worked perfectly for other stuff. In order for streaming to take off streaming has to work like this for more people.

0

Immediate_Dust_1303 t1_iu4kylg wrote

They arent going to make data centers right next to all gamers houses just for gaming streaming. Thats fantasy

Yeah, like you said Stadia works surprisingly well, and it still failed spectacularly

1

GhostalMedia t1_iu4nhe0 wrote

Worked well for ME. The point is that results varied wildly for different broadband users in different locations.

As broadband continues to improve, these connectivity barriers will slowly go away for more people and a reliable streaming business will be easier to attain.

1

Immediate_Dust_1303 t1_iu4olsx wrote

Broadband getting faster isnt going to make one bit of a difference at all. Latency is ALWAYS going to be an issue.

And it worked well for many people not just you. Stadia didn't have a massive drop of users. People just werent interested to begin with. that was the problem.

Console hardware is more popular than ever. Gaming streaming is always going to have latency and will be laggy

1

GhostalMedia t1_iu4v032 wrote

Are we talking about the sub 100ms lag that folks experienced when conditions were right, or are we taking about seconds when things were not ideal?

My entire point is that way too many people experienced the latter, not the former. As ISP and hosting infrastructure continues to evolve more end users will be setup for success with streaming.

Streaming may always have too much latency to make hardcore PvP players happy, but when it works well, it totally shines for games like RDR2, Cyberpunk, etc. Problem is that too many people had completely unplayable experiences.

1