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domino2064 t1_iu5tdzs wrote

Probably, but I do agree. I just can't believe they went all in on VR and the metaverse just as other companies, studios, etc were cutting back due to lackluster demand and the fact that the lack of standardization has made it difficult for studios to guarantee that content will work across different VR setups - ie Oculus, Vive and Windows Mixed Reality (ie everybody else), often leading to proprietary or semi proprietary content that either works on a single device or only a couple of devices.

With that said, the average person isn't buying a headset... So why did meta think they could talk said average person into dropping $300+ on theirs?

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