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XonikzD t1_j3gx7tq wrote

One of the spatial orientation things that often gets overlooked or discarded in games is activity reflections. Irl if an activity is taking place behind you, the reflection of that activity is present on every surface around you, not just mirrors. This general surface reflectivity function is lost when the camera view is the only thing being rendered.

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massada t1_j3hw9ub wrote

Last of us fixed this and now I can't stand when other games don't have it.
And once you notice it in last of us it's uncanny as fuck.

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