Bob_Juan_Santos t1_j60t81d wrote
Reply to comment by lamplighter10 in TIL that World War II Spitfires only had about 20 seconds of 'gun time' before running out of ammo, making most movie depictions wildly inaccurate by TimmyIsBaller
if you're that close, you're doing something wrong.
they invented and worked out the kinks on guided missiles for a reason.
Business-Emu-6923 t1_j611zls wrote
Too close for missiles, I’m switching to guns.
The_Thunder_Child t1_j61c0l6 wrote
I'm brining him in closer Merlin.
Flying_Dustbin t1_j61ovrn wrote
You're gonna do what?
Orodruin666 t1_j648m1n wrote
Gonna hit the brakes and he'll fly right by
Bob_Juan_Santos t1_j61vzv9 wrote
see, the trick is to not to get too close for missiles
Jwestie15 t1_j6248wj wrote
Well I was on my ACT upgrade Standard 4vX The AWACS guy was out to lunch And I couldn’t get no decs
But I knew that they were hostile But I couldn't take the chance So I flipped the switch to outboard And said, "Boys, it's time to dance"
And they asked me, "Where ya goin'?" As I started to diverge Said "I had enough of this shit, man I'm goin' to the merge"
[deleted] t1_j638467 wrote
[deleted]
odiervr t1_j61luxp wrote
Really depends on the rules of engagement, but least we digress ....
Jwestie15 t1_j624g0n wrote
Well sorta, alot of the time you would have to visually verifying with mk1 eyeball that what your launching on is actually hostile and not a transceiver error or something. Lots of stuff to go wrong in BVR without an AWACs
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