BeyondElectricDreams

BeyondElectricDreams t1_j5hdnr3 wrote

> You can see a similar sorta idea in videogames, where "cheaper" games are rapidly climbing to the top, things like among us, or even at the extreme end, something like vampire survivors.

Part of this is the industry's fault on the whole.

The AAA gaming industry has seen how much money can be made with abusive monetization and "Live services". This has effects on gaming on the whole, to the point where games are explicitly developed as monetization vessels before they're designed as games.

This affects game quality - game developers are making games not to be as fun as they could be; but to encourage spending. This often means making games annoying or frustrating to ensure people spend money to make the game fun again.

Indie games like Vampire Survivors don't do that - they're usually made by artists with a cool or fun idea or a vision. Sure, monetizing is a worry for them, but it isn't their starting point like it is for the AAA execs.

I know a lot of people who've made the jump to mostly indie titles becuase it's the only place they can buy a game and actually own said game and not just a license for the permission to log into a framework to spend more money on something they never even own.

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