GlassMuffin2286
GlassMuffin2286 t1_j5nn2ug wrote
GlassMuffin2286 t1_j27hzov wrote
Reply to Do practical effects really have a future? by [deleted]
Yes, but practical effects driven blockbusters are a thing of the past with the rare exception. The best outcome is a marriage of both practical effects and cgi, which is quite common. For example, making a small portion of a set and using cgi to expand it for more scope. Also, actors in suits for creatures, but with cgi augmentation for extra details or removing rigging. Actors and VFX artists benefit immensely from having something tangible on set, even if it's removed or manipulated with cgi later on. It's also important to notice the artistry that goes with cgi, for any given shot there are numerous stages and revisions to get it to cinema quality. It can be highly creative and very challenging work, we're still ages away from pressing a few buttons and then a computer craps out a video file.
Take a step back and revisit decades worth of practical effects driven films if you're disillusioned with the direction cinema is heading. I'm not too keen on cgi blockbusters myself, so I tend to seek out mostly older movies while watching new releases that are smaller in scope.
GlassMuffin2286 t1_it1tthy wrote
Digital codes kind of tried to adress it, but it was too fractured between services to really catch on for the average person. I've given away countless digital codes for that reason. They also expire which is a problem for older releases. In addition, they're not immune to licences being pulled or services being merged/shutdown.
Aside from being an anti piracy measure I think it's also to keep the customers in their ecosystem. Once the customer loads up the app/software to view digital purchases they'll likely be presented with other content to rent/purchase at some point during navigation.
As to why music DRM is less intense, anyone's guess is as good as mine. I suspect it might be that audio files are accessed and moved more often between devices. If the DRM was too hardcore it could become a hindrance and possibly impact sales.
There's a rough road ahead for this kind of stuff I think. Acquisitions and rights being transferred around will result in content being pulled from services, or outright removed from personal digital collections as we've seen a few times already.
GlassMuffin2286 t1_j6m3xgt wrote
Reply to Similar To Ready Or Not and The Hunt by Temporary_Spite221
Surviving the Game (1994) It takes more of an action approach, but the core concept is similar.