slow adoption rate, expensive barrier to entry, some VRs require a decent rig to run if you want high fidelity. With a relatively low ROI for the current technology investors are probably not as interested at the moment. Once we fix the barrier to entry, the VR sickness, and other issues then we might see more investor money and the platforms take off.
Inous t1_iy4zurd wrote
Reply to Why is VR and AR developing so slowly? by Neurogence
slow adoption rate, expensive barrier to entry, some VRs require a decent rig to run if you want high fidelity. With a relatively low ROI for the current technology investors are probably not as interested at the moment. Once we fix the barrier to entry, the VR sickness, and other issues then we might see more investor money and the platforms take off.