Robot1me

Robot1me t1_jcy65ej wrote

One main factor would be the technological progress in GPU power and affordability. In the scenario you described, having a potent GPU for VR + owning a VR headset in the first place would matter (unless it's optional). The VR space has a bit of a cliche image with "gimmick games", even when there are quite a few AAA titles (e.g. Half-Life Alyx). But since most people do not own a VR headset, the big game developers out there do not focus on it.

The second factor would be, at which point lower end GPUs and even consoles would be realistically capable of running large language models. As such a simulation game would require vast amounts of VRAM and computation (for both the graphics and the AI model). Once that would be realistically feasible, this would then catch the interest of (bigger) studios. It might be even from a passionate indie developer at some point, thanks to the massive leap in research and open-sourcing (e.g. on Huggingface)

>do we still have a good 10 or so years before something that really works comes out?

Frankly it's tough to say, and take my opinion with a grain of salt. Personally I think that it will take (at minimum) another console generation. In order to see mainstream adaption and the possibility of such a true-to-detail game. There will be surely games who will attempt this at least, until one nails it perfectly.

But in theory, such a game could still happen at any point. Sites like Character.ai exist, so if such things are done on the serverside, it could happen way sooner. There would be then just more strings attached, such as always-online requirement and requiring a subscription for the GPU calculation costs.

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Robot1me t1_j2dc6ux wrote

Attachment style issues as well. It can be probable, so trying to figure that out can be worthwhile. Since that means - if the partner is willing - working together and ultimately improving/healing the partner's issue is possible. That needs to be evaluated however and can't be possible nor said for every situation (like the OP's advice). It ultimately depends if it would work and makes sense. In case of abuse, it is less likely and safety matters more then.

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Robot1me t1_iqmashb wrote

Great recommendation. I had to install this addon because Ublock is designed for blocking, not to auto-accept cookie stuff. So in some cases, Ublock hid the banners, but then scrolling didn't work on the website, etc. Much less painful with the "I don't care about cookies" addon.

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