Roxswayze

Roxswayze t1_j6nfq1b wrote

Linear story telling will always be king.

A funny example is always in open world games when you get a mission that’s like “meet me at the graveyard tonight and hurry up!!”

…proceeds to go to strip club, buy properties, do side missions, etc.. 5 in game days pass and then go to mission. “You barely made it here in time”

I saw someone on this subreddit once post that they believe they should get 1 hour of gameplay for every $ they spend. That is literally the dumbest thing and the reason we have this giant bloated games. Because somehow “collect 100 of these” and “repeat these 4 different mission structures” equals value??

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