SurrealLogic

SurrealLogic t1_ja4wxy3 wrote

You may need to introspect a bit on the “I really like programming and making games” - what is it you like? Is it having a vision and bringing it to life? Is it sharing your creation with others? Is it sitting in front of a screen banging keys? Is it that it pays your bills so you can buy and do other things you love?

If you love the output (bringing ideas to life & sharing your creation), AI will help you achieve more, faster, and even achieve things you couldn’t have imagined doing yourself. For example, indie dev studios may go from mostly creating 2D side scrollers to rich, immersive 3D/VR games that used to take hundreds or thousands of people to create.

If it’s having that creative outlet that you love, absolutely nothing changes, and likely you’re even more free to be creative with a virtual buddy to bounce ideas off of. If you weren’t doing it for commercial reasons, then who cares what happens to the industry broadly? Code whatever you want.

If you were looking at this line of work as a way to make a living, you may need to rethink aspects of it. Odds are humanity will become far more prolific as they leverage AI for accelerating creative efforts, making it hard to stand out amongst the crowd. Your best bet in that scenario is to embrace AI and become the very best at using it, and thereby achieve superior results relative to your competitors.

All of these scenarios require some degree of change, but in none of them is AI a “threat” unless you just don’t want to change. My advice would just be to understand what you really want, then go from there.

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