amoralhedgehog
amoralhedgehog t1_j71jyq9 wrote
Reply to comment by Immortal_Tuttle in Scientists have shown for the first time that briefly tuning into a person's individual brainwave cycle before they perform a learning task dramatically boosts the speed at which cognitive skills improve. by Wagamaga
Thanks for explaining. Some clear distinctions there!
In the summary of prior research (introduction here), I don't see any reference to anything from the 90s like what you were saying. Can you cite it?
amoralhedgehog t1_j6yn3ti wrote
Reply to comment by Immortal_Tuttle in Scientists have shown for the first time that briefly tuning into a person's individual brainwave cycle before they perform a learning task dramatically boosts the speed at which cognitive skills improve. by Wagamaga
That's not really true.
Firstly, binaural beats and hemi-sync don't work. They have been widely researched and show no benefits in or out of clinical context. They are produced by the alternative medicine community and marketed as a method of essentially getting high.
Secondly, binaural beats and hemi-sync do not operate on frequencies that match individual brain oscillatory states. So this new research does not relate to them nor corroborate any claim of their benefits.
amoralhedgehog t1_j6ym48q wrote
Reply to comment by Rebelgecko in Scientists have shown for the first time that briefly tuning into a person's individual brainwave cycle before they perform a learning task dramatically boosts the speed at which cognitive skills improve. by Wagamaga
That intuition applies in the same way to both groups, so both groups should receive it.
amoralhedgehog t1_j926zam wrote
Reply to comment by stu54 in Ultra-enthusiast hardware is strangling PC gaming by redhatGizmo
I'm not at all confident in that prediction. Steam's current projections suggest Epic's impact on sales units stabilised last year, with sales expected to recover and surpass pre-Epic figures over the next 5 years. The platform has significant stickiness for millenial gamers, who now have dominating consumer power alongside decade-old Steam libraries.
Regarding indie games, the number of indie titles released roughly doubles every 5 years, meanwhile AAA titles have declined over the long term with the exception of a post-covid release backlog. As for "indie devs can't compete with free games"... at least 20% of the most popular indie games on Steam are freemiums...
Suffice to say, there are many features of the market that point toward the resilience of Steam against loss-leading AAA competitors.