michelin_chalupa

michelin_chalupa t1_iuekl9p wrote

The simple way would be to just annotate those impact frames. A more sophisticated way might involve tracking the ball, and annotating those frames where it’s estimated velocity is low (which will of course be noisy, depending on the angle of the camera wrt it’s trajectory).

If it were me, I’d just hunker down for an afternoon and manually annotate those impact frames.

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